How to use scotfree.studio
47 short guides, one for each tool. Every step has a picture of the real screen, with the button to press circled.
47 short guides, one for each tool. Every step has a picture of the real screen, with the button to press circled.
Start here
Find your way around the screen and its menus, move around the model, and start a new project.
scotfree.studio works in your web browser or as the Mac app. Everything you make can be exported as IFC, DWG, DXF, SketchUp and glTF files.
The screen has seven parts. You will use them all the time.
The menus:
Each view of the model has a small label at its bottom-left: click its view or style to change that view.
The section view, the Model list, Assets, Schedules, the plant lists, Create a mix, AI Modelling, AI Render and this Help guide each open from their menu as a window of their own, over the model:
Dialog boxes (settings, PDF sheet, colours and so on) move by their title bar too, inside the app window.
Or open a demo to explore from Help › Demos: Terraced steps (Corten walls), Pond and boardwalk (the one the app opens with), Grass mounds and a winding path, Sunken amphitheatre or Cottage garden (with the house).
Every change can be undone, one step at a time. Click Undo in the quick bar (or Edit › Undo), or press ⌘Z (Ctrl+Z on Windows). ⌘⇧Z redoes it.
Help › Help guide opens this guide in a window of its own. Drag it out of the way, or click ⧉ to put it on another screen: it stays open while you work.
Basics
Pick things, then move, turn or resize them by dragging or by typing exact numbers.
Click the Select arrow (or press Space), then click anything in the model. It turns blue and its details appear on the right under Properties.
Select some things, then choose Edit › Selection filter…. Each kind shows how many of it are in your selection; kinds with none are greyed. Untick the kinds you don't want (or use All / None) and press OK: the selection keeps only the ticked kinds. Nothing is remembered afterwards.
A selected item shows three arrows: red moves east–west (X), green north–south (Y), blue up and down (Z).
Drag an arrow. The distance shows as you go.
Or drag the object itself: its corners show as small orange squares while it moves, and any of them snaps to the endpoints, midpoints, centres and edges of other things (the snaps that are on). Where you grab it snaps to its own corners, midpoints or centre (a tree's trunk).
The gizmo size slider in the Select bar makes the arrows, rings and handles bigger or smaller on screen.
You can also just start typing with something selected: 2x moves 2 m east, -1y moves 1 m south, 0.5z lifts it 0.5 m.
The blue ring turns things in plan. The red and green rings tilt drawn shapes.
Trees grow their canopy and height together.
Something raised or sunk (moved in Z) goes back down onto the ground, or the surface under it, with Edit › Move to ground.
Press Delete (or Backspace), or click Delete in Properties.
Basics
Draw lines, rectangles, circles, arcs and polygons on the ground or on top of other things.
Click Draw on the left. Pick Line, Arc, Circle, Rectangle or Polygon at the top.
Or, after the first click, type the size: 6,4 makes it 6 m by 4 m. Press Enter.
A closed shape becomes a flat face you can give height to with Push/pull.
The pointer jumps to points in the model. Snap (F3) turns snapping on or off; the icons beside it turn each kind on or off by itself (hover for what each does): Endpoint, Midpoint, Centre, Node, Intersection, Perpendicular, Parallel and Nearest. Grid (F9) snaps to the grid and Ortho keeps lines at 90° (F8, or hold Shift).
Shape
Give a flat shape height, raise or lower a surface, or move a side in or out.
Click Push/pull on the left, or press P.
Move over a shape: the face under the pointer lights up blue. Click it.
Move the mouse up and click. Or type the height in metres, such as 2, and press Enter.
Click a side of a block instead of its top. Move out or in and click, or type how far to move it. A negative number moves it in.
Shape
Draw a line across a surface, or a shape on it, and it splits into parts you can raise or lower on their own.
Like SketchUp, there is no separate tool: you split a face by drawing on it. The parts stay one object, so the shape moves and exports as one thing.
Pick Line (under Draw) and click from one edge of the face to the other, or from outside it to the other side. The face splits as soon as the line reaches the far edge. Lines with several points work too.
Draw a rectangle, circle, polygon or closed line on paving, lawn or the top of a block. The inside becomes its own part and the rest keeps a hole round it.
A line or shape drawn beside a face leaves it alone: only what crosses the face from edge to edge splits it.
Right-click a part and choose Delete this part: it goes and leaves a hole, and the rest is still one object.
Pick Push/pull, click the top of one part and pull it up, or type its new height.
With Push/pull, click the side of a raised part where it meets the lower part. Move it, or type a distance. The neighbouring part gets smaller or bigger to fit.
Shape
Offset a line, wall, edge or shape a set distance.
Click Draw on the left, then Offset in the bar at the top, or press F.
Pick Numerical and type the Offset distance. Hover over a line, a wall, a path, an edge or a shape: the blue line is what you are pointing at and the dashed line shows where the offset goes, on the side of the pointer. Click to make it.
Pick Graphical, click what to offset, then move the mouse in or out and click, or type the distance (for example 0.5) and press Enter.
It works:
Shape
Reshape a surface, wall, path or topo surface by moving, adding or removing its corners.
Its corners show as squares, and the middle of each side as a smaller square.
Click a corner, move it, and click again to place it.
Press Esc when you are done.
Build
Draw garden and retaining walls with real build-ups: structure, cladding, coping and footing.
Click Wall on the left, or press W.
At the top, pick:
Picking a type fills in sensible defaults that you can change.
Click along the line of the wall. Press Enter or double-click to finish. Type C to close it into a loop. The buttons at the start of the bar draw the next stretch with a Line, an Arc, Freehand or Pick lines (follow a line already in the model), as for paths. Offset in the bar draws the wall that far from your clicks: + to the left of the way you draw (outside a closed loop), − to the right (inside). The Line, Path, Kerb, Railing, Make terrain, Planting mix and House tools have it too.
The front is on the left as you draw.
Select the wall. In Properties you can change its type, height, cladding on each face (thickness and colour), coping and footing. Use Edit points to move its line.
Cladding runs from the top of the footing to the coping and wraps round the open ends. Tick Cladding only to hide the wall behind it, for example to show a facing on a bank.
Ground
Sculpt the ground with a brush, set exact spot levels, slope the whole site and show contours.
A new project has no ground of its own: everything sits on the grid at level 0. Ground with levels is a terrain you make (see Terrain from contours). Tick Use as ground on a terrain and everything stands on it.
Spot levels shape the existing terrain they are in: it passes through every one.
With nothing selected, type the project's ground level in Datum: ground level in the Project panel (for example 12.35 m above Ordnance Datum). The model's 0.00 then reads as +12.35: spot levels, platform levels and contour labels all show levels on the datum, and levels you type are on the datum too.
Like a solid Boolean: an object can Subtract the ground (cut it away under it), Add to it (build the ground up under it) or leave it as it is (None). Paths, paving and gravel subtract by default, so they always sit clean on the ground.
Or select an object and set it on the Grading tab of Properties under Ground (Boolean); Reset goes back to the default for its kind.
Choose View › Show › Contours. Set the interval (for example 0.25 m) in the Project panel. Contours are drawn over the terrains. Contours export to DWG and DXF.
Ground
Draw areas of ground with a real build-up (finish, bedding, sub-base), or make them from a CAD drawing.
A topo surface is a piece of ground with its own finish and layers below. Once you add one, topo surfaces replace the plain site ground. They still follow the ground's shape, so the brush and spot levels keep working.
Select the surface. In Properties, under Build-up layers, change a layer's name or thickness in mm, add a layer with + Layer, or remove one with ×. Back to preset undoes your changes.
Survey coordinates are kept: the drawing's position is stored, so exports land back in the same place.
Ground
Lay a flat surface, such as paving or lawn, over sloping ground so it follows the levels and keeps its thickness.
Click Sculpt Terrain on the left, then Drape.
It now follows the ground, keeping its own thickness.
Select the surface and untick Follow the ground in Properties. Or use Drape on it again.
Planting
Place trees and shrubs from the plant library, set their sizes, and make your own custom plants.
Trees, shrubs, hedges, conifers and climbers are made of many small leaves, so you can see inside them: slim trunks with curving limbs, the stems of shrubs, and hedges clothed in leaves. Blossom and flowers show in their own colours.
Pick Shrub (or press S) and click to place. Change the species and spread in Properties.
Click Trees, then Planting mix (or choose Planting › Draw a planting mix), and draw the bed (click its corners, or Pick lines to use a shape already drawn). In Properties, set the plants in the mix and each one's share (%), the Density (plants per m²) and the Method, as projects differ: Natural layered (low plants at the edge, tall in the middle), Even, Random mix by layers (structure plants spaced apart, companions in small drifts, ground cover between), Matrix with emergents, Drifts, Blocks, By plant type (as specified: small trees and tall shrubs singly with 1 m clear, shrubs and groundcovers in triangular patterns at their own spacing), Staggered or Grid. Each plant in the mix has a Role (structure, companion, ground cover, scatter or matrix), worked out from its size until you set it. Plants stand half a space in from the edge and stay inside the bed. Shuffle lays them out afresh. Every plant is counted in the Softscape schedule. Staggered and Grid rows are centred in the bed. Display › 2D settings › Plants in 2D: Hatch only draws the bed as a hatch in line drawings, sheets and CAD, with no plant symbols. In line drawings plants are drawn in grey; a line colour set in Display › 2D settings is used instead.
The mix list at the top of Properties (and on the tool bar as you draw) has ready-made native mixes (UK): Native hedgerow (hawthorn 40%, blackthorn, field maple, hazel, holly, guelder rose, dogwood, dog rose; double staggered row at 450 mm), stock-proof and ornamental native hedges, Native woodland, woodland edge, scrub and wet woodland (1 plant per 2 m²), and native meadow, shade and wet meadow plugs (6 per m²). Choose one and its plants, shares and spacing are filled in; change anything you like.
To keep a mix of your own, type a name under the list and click Save mix. It is kept in the project and in your browser, so it is in the list on every planting mix and edge planting, in this project and the next. 🗑 deletes one of your own.
To make a mix before you draw, choose Planting › Create a mix. It opens in a window of its own:
Edge planting (Trees › Edge planting, or Planting › Draw edge planting) puts plants along a line at a Spacing, in one row or two staggered rows: box edging, hedge planting (for example 3 per metre in a double staggered row), lavender along a path. Mix plants puts a mix along the line instead of one plant (a native hedge), and One plant goes back.
Select a tree. In Properties change the height, canopy spread, girth and clear stem, the form (round, spreading, columnar, palm and more) and its colours. Turn on Link sizes to keep height and canopy in proportion when you change one.
Select a planting mix, an edge planting, a tree or a shrub and open the Display tab in Properties. A mix lists each of its plants; a tree or shrub has one row. For each plant:
Symbols and pictures show in the Illustrative plan and the Line drawing (Top); DWG and DXF get the matching outline. ↺ (or Reset) puts a plant back to its own colours and symbol.
Click Custom… next to the species list to open the plant builder. Shape the form, sizes and colours, then Save to project library to place it again and again.
Select a tree, shrub or climber: Properties › Flowering shows the twelve months, lit where it flowers, and says where the months came from (the plant list, published flowering times, or a typical time marked estimated). Click a month to add or take it away; your months are kept in the project for every plant of that name. Does not flower marks it as having no notable flowers; Reset goes back to the list. In the Planting window the In flower box lists only the plants in flower in that month, and View › In flower greys the plants that are not in flower in the month you pick.
Planting › Planting presentation draws the plants of your plan as A3 sheets: the Bloom wheel (a months ring with an arc for every flowering plant in its flower colour), the Bloom calendar (plants down the side, months across), Through the year (the plan in spring, summer, autumn and winter, plants in flower in their colour and the rest pale), the Colour palette of each season, Heights and layers (trees, shrubs and low planting drawn to height) and Plant cards. Tick Selected only for the plants of what you have selected. PDF saves every page; PNG and SVG save the page you are looking at.
Planting
Place seats, benches and outdoor lights with real product options.
Click Furniture on the left, then Tables & chairs ▾, Planters ▾ or Tree grates ▾ in the bar at the top.
The Site furniture schedule lists each table (with its chairs), chair, planter and grate.
Click Furniture on the left, then Rocks ▾. Pick a boulder (rounded or angular granite, river boulder, basalt, limestone, sandstone, outcrop, basalt column, wedge, slate, gneiss, volcanic) or an irregular step slab, and click to place; each one is turned a little differently. Set the length, width and height in Properties; schedules give the approximate volume and weight.
In Properties you can also set the height, head, arms, lumens, beam and IP rating. Lights are listed with these details in IFC exports.
Document
Add CAD-style dimensions (lengths, heights, radii, diameters, arc lengths and angles) and measure as you go.
Pick Dimensions on the left (or press D), then the kind at the top.
Every dimension kind, Measure and Edit points snap. A small tag shows what the pointer has found:
Switch snapping off with Snap (F3) at the top.
Dimensions export to DWG and DXF on their own layer, L-DIMS.
Click Measure (the ruler in the quick bar at the top, or press N) and click points: it shows each length, the rise or fall, and the total. Click the first point again for the area. Esc clears it.
Views
Switch views and styles, show four windows at once, and save views to come back to.
The View menu at the top works on the window you are in: its view, its style, one or four windows, what to show, the background colour and the theme. It also opens the Section view, Model and Assets windows.
Pick 3D, Top, Front, Back, Left or Right in the View menu. Or click the view name in the small label at the window's bottom-left.
Use View › Style (or the style name in the window's label): Line drawing, Wireframe, Hidden line, Shaded, Shaded with edges, Realistic, Monochrome, X-ray or Illustrative (plans, elevations and sections).
Top with Line drawing gives the 2D plan: a CAD-style line drawing with plant symbols and hatches for lawn, gravel, planting, water, buildings and walls. Choose Default or BS 1192 hatches (or none) with Settings › Default 2D hatch (each choice shows its picture). Hatch libraries… at the end of that list makes your own sets: a hatch, scale, angle and colour for each kind of surface, .pat hatch pattern files loaded in, saved to a file and loaded again when you want; they are kept in the project and under My libraries. Settings › Drawing › Line type scale scales every dashed line in the drawing and goes into DWG/DXF as LTSCALE.
Illustrative is an ink-and-wash plan on cream paper: walls in grey, paving with fine joints, gravel speckled, and each plant drawn as a plan symbol by its type, worked out from its name: trees as pale washed circles with fine branch lines, a scalloped edge and a centre cross; conifers as spiky stars; shrubs scalloped; grasses and irises as stars of blades; lavenders dotted; perennials as leaf rosettes; groundcover as dotted mats. Each plant keeps its own foliage and flower colours, including colours you set by hand in Properties or in a mix. Tags show as white boxes with a green edge. It works only in Top: in other views it is greyed out, and leaving Top goes back to Shaded with edges. It goes into PNG and PDF exports of the view (DWG and DXF stay as plain lines).
The view cube in the top-right corner turns with the view. Click a face for Top, Front, Back, Left, Right or Bottom, or a top corner for an isometric view; drag the cube to orbit. The ring at its foot is the compass: click N, E, S or W to look that way, drag the ring to turn. The house button goes back to the 3D view of everything. The section window has its own cube.
View › Show (and the buttons in the quick bar) switches Foliage (off: leaves are hidden, trunks, branches and stems stay), Solid ground (solid or see-through), Shadows, Contours and Labels (levels, dimensions and plant codes) on and off.
Draft speed (the quick bar button with a ball and a cone) draws plants as simple shapes in their own colours, with lighter shadows and sharp pixels, so a big model turns and pans quickly. Pictures, PDFs and exports are always made in full detail; your model doesn't change.
View › Sun and shadows… puts the sun where it really is: pick a place (or type its latitude and longitude), the day and the time, and slide the time of day to watch the shadows move. The clock is the local one (UTC +, 1 for British Summer Time). Project north (Settings) is taken into account. Untick it for the standard sun.
View › Phase shows Existing, Proposed, Remove or Temporary with the other phases greyed out's phase filters; Show all brings everything back. Each window has its own.
Above the view cube, one small toolbar: Home (the 3D view of everything), Pan, Orbit and Zoom.
The quick bar's Zoom window button: drag a rectangle round what you want to see and it fills the window (Esc or right-click stops it). Zoom in and Zoom out zoom one step each click; Zoom overall shows the whole model. On the keyboard, Z zooms to everything, ⇧Z to the selection, + and − in and out. Zoom previous (in View › Zoom, or ⇧P) goes back to the view before each zoom, pan or orbit, one step at a time.
Orbit shows a ring round the middle of the view: the model turns about its centre. Right-drag orbits from any tool.
Choose View › Four windows. Click inside a window to make it active (it gets a blue outline); the View menu then sets that window's view, style and what it shows, so each window can look different. Maximise the window (Alt W) makes the active window fill the space (again to go back); View › One window goes back to one view.
Set up a window the way you like, then click Save view on the quick bar (next to Draft speed) or choose View › Save view…. It opens as a tab above the model and is listed under Views on the left. Click a tab to go back to it; Model is your working view. Double-click a name under Views to rename it.
View › Background colour… sets the colour behind the model. View › Theme picks Light, Dark or Follow the computer, and Full screen gives the app the whole screen.
Views
Cut through the model with a box (live 3D) or draw section lines (A-A, B-B), straight or bent, drawn with hatches or as watercolour, and export them.
Click Section box in the quick bar at the top, next to Save (or press B, or choose View › Section box). A box appears around the model, and everything outside it is cut away. Drag the blue arrows on its faces to slide each face in or out. They are flat double arrows's: they face you and stay the same size at any zoom, turn orange under the pointer, and show how far the face has moved while you drag.
Show live section opens a window with a live 3D view of only what is inside the box: orbit and zoom round it while you drag the box. Its own drop-downs pick the view (3D, Top, Front, Back, Left, Right) and the style, with Hide object and Unhide all. Its quick bar has Save view, the zoom tools, Measure, Move to ground, Filter and the show buttons; its snaps run along the bottom.
A view saved with the box on keeps its box: open it again and it comes back clipped's 3D views.
Click Section line in the quick bar, then click where the cut starts and where it ends. It is saved at once as Section A-A (then B-B…), under Views › Sections, and opens in the section window.
A section line is an object: click it on the plan to pick it.
In the Line drawing style, what is cut is darkest and filled with its section hatch; what is beyond is lighter and fades the further away it is; trees and plants are clean light outlines (untick Simple plants to see every leaf). The outline of everything cut is drawn in a heavy line: set it in the section window with Cut line (None, Thin, Medium, Thick or Heavy). Trees and shrubs on the line are shown whole, never sliced, and planting is cut a plant's width beyond the line.
Each object's hatch comes from what it is made of (earth for the ground, brick, block, stone, concrete, timber, gravel, water…, numbered as on a hatch legend). Pick another in Properties › Display › 2D settings › Section hatch, with its scale.
Choose Illustrative for a watercolour section: soft washes, the cut in a darker wash of its own colour (earth for the ground) and plants as watercolour shapes in their own colours.
Click Export ▾ in the section window: PDF or Image (on a sheet template, at a scale), DWG or DXF (the cut lines at true size), SVG or IFC. To put sections on drawing sheets with other views, use Sheets (Layers & Views).
Organise
Group things on layers to show, hide or lock them together. Layers become CAD layers and SketchUp tags.
In the Layers panel on the left, click + New layer. It becomes the current layer: everything you draw next goes on it. Double-click its name to rename it.
Select items in the model, then click the → arrow on the layer you want. Or pick the layer in Properties.
Document
Plant, survey and area schedules that keep themselves up to date, ready to export.
Open the Schedules menu. All schedules shows every schedule the model has; below it is one item per schedule, such as the Softscape schedule (plants: species, sizes, quantities), the Hardscape schedule (paving) and the Surface areas, plus the tree survey when there is one. They update as you change the model.
Every schedule starts with Symbol (each item's plan picture: change it in Display › 2D settings and the schedule follows), 2D Symbol (the line-drawing and CAD symbol, with its code) and Code, and ends with Image. The Softscape schedule is split into Trees, Shrubs, Grasses, then perennials, groundcover, climbers, hedges, aquatics and lawn.
The schedules open in a window of their own. Drag its title bar to move it, drag its bottom-right corner to make it bigger, or click ⧉ to put it on another screen. The Show list at the top of the window picks one schedule or all of them.
Click an empty Image cell and choose a picture (a photo of the plant, a product shot). Then drag it in the frame to trim it, and set Zoom and Turn (or ↺ ↻ 90°). Click a picture again to change it, choose another or remove it. Pictures are kept in the project and go into the PDF and Word exports.
Click Fields… next to a schedule's title:
The set-up stays with the project, goes into every export and works whatever the schedule is for (the whole site, selected items or inside the section box).
Click Export ▾ and pick:
Organise
Describe a site or a change in plain words and the AI drafts it for you to check, apply or discard.
Choose Settings › AI Modelling (model and key)… in the menu bar and paste a key from Anthropic (Claude), OpenAI or Google, or point it to a model running on your computer (Ollama). The key stays in your browser.
Choose AI Assistance › AI Modelling. The assistant opens in a window of its own: drag its title bar to move it out of the way, drag its bottom-right corner to resize it, or click ⧉ to put it on another screen. Properties stays on the right.
The AI's answer arrives as a proposal: it lists what it would add, change and remove. Click Apply to keep it, or Discard. Apply is one step you can undo. Locked items are never changed.
Files
Save your project, get back an earlier copy, and export as IFC, DWG, DXF, SketchUp and glTF.
Choose File › Save (or press ⌘S, or click the Save icon in the quick bar). The first time, choose where to save it. Projects are saved as .sfs files. File › Save as… (⇧⌘S) saves under a new name or in another place; open them again with File › Open….
Next to the project name, you can see whether your latest changes are saved.
The app keeps the last 10 copies of your work in this browser, every two minutes. Choose File › Recover a copy… and pick one.
Choose File › Export and pick the format:
| Format | Opens in |
|---|---|
| IFC | BIM programs |
| DWG | CAD drawings |
| DXF | Any CAD or GIS program |
| SketchUp | SketchUp, any current version |
| glTF | 3D viewers, renderers and the web |
| SVG | The whole plan as a vector drawing, true to scale, one group per layer |
| Plant library | Your plants, to import into another project |
To export just what a window shows (a PDF at a scale, an image, a line drawing), use File › Export view (see Export a view).
For older CAD programs, choose DWG 2000 under Settings › DWG version.
File › Import brings in a DWG or DXF (contours, levels and surfaces), a Tree survey (CSV) or a Plant library.
Files
Every shortcut on one page.
| Key | Tool |
|---|---|
| Space | Select |
| L | Line |
| A | Arc |
| C | Circle (while drawing a line, wall, path, kerb or railing: closes it) |
| R | Rectangle |
| G | Polygon |
| P | Push/pull |
| F | Offset |
| E | Edit points |
| W | Wall |
| U | Terrain brush |
| V | Spot level |
| T | Tree |
| S | Shrub |
| J | Sketch |
| Y | Path |
| N | Measure (also the ruler in the quick bar) |
| D | Dimension |
| B | Live Section Box |
| O | Orbit |
| H | Pan |
| Key | Does |
|---|---|
| M | Move: type an exact distance |
| Q | Rotate rings |
| K | Scale handles |
| 2x, -1y, 0.5z then Enter | Move by that much along X, Y or Z |
| Arrow keys | Nudge 0.1 m (Shift: 1 m) |
| Delete | Delete |
| Key | Does |
|---|---|
| Esc | Stop the tool and go back to Select |
| Right-click | Step out one level: Freehand or Arc back to Line, then out of the tool |
| ⇧P | Zoom previous |
| Alt W | Maximise the active window (four windows), and back |
| Enter | Finish a line, wall or outline |
| ⌘Z / ⌘⇧Z | Undo / Redo |
| ⌘S | Save |
| ⌘⇧S | Save as |
| ⌘O | Open |
| F3 | Snap on/off |
| F8 or hold Shift | Ortho (90° lines) |
| F9 | Grid on/off |
Basics
Change anything you select: its type, sizes, grading, phase and label, with quick icons along the top.
Click an object. Properties on the right shows its type at the top, then a row of icons, then three tabs.
Just below Properties:
Hover over an icon to see what it does.
Select several things of the same kind (for example ten trees) and Properties shows the settings they share, with a note: 10 × Tree selected. Change something, such as the line thickness on the Display tab or the crown colour, and it goes to all of them at once. Only what you changed is copied; where each one sits stays its own.
If the selection mixes kinds (trees, shrubs and paving), 2D lines for all sets their line style, thickness and colour in one go.
The dropdown at the top of the Type tab changes what a shape is: paving, lawn, gravel, planting bed, deck or water. The outline stays the same. Water can be given its own water level, and a deck can be a boardwalk at a set level on posts (see the Pond and boardwalk demo).
Every colour is a ringed circle: click it for a panel with two tabs, Colour (pick a shade or type a hex code; your recent colours are kept; the panel closes as soon as you pick) and Colour books (RAL, BS 4800). A tick with its own box, such as Landing at the start, has the box on the same line. Dialog boxes can be moved by dragging their title bar.
Reset buttons put a section back to how it was. Hover over one to see what it resets.
At the bottom of the Type tab, Name and Code set what the label shows. The Code box shows the usual code (for example QR for Quercus robur) until you type your own. The figures (area, volume and so on) sit below the label in small print.
Shape
Build a closed shape from lines, arcs, rectangles, freehand and picked edges, then choose what it becomes.
Click Draw on the left, then Sketch (or press J).
Pick a piece at the top and draw: Line, Arc, Rectangle, Circle, Freehand, or Pick lines to use an edge already in the model (the pointer turns into an arrow). After the first click of a rectangle or circle you can type its size: width,depth or the radius. Each piece starts where the last one ended. Undo piece takes the last one back.
When the outline is closed, ✓ Finish lights up (or press Enter). Make chooses what the shape becomes: paving, lawn, a raised bed, a wall and more. Shapes drawn inside the outline become holes.
Esc throws the sketch away.
Build
Draw paths, choose paving patterns and colours, and lay surfaces on slopes as falls or terraces.
Click Path on the left (or press Y). Set its width and paving at the top, then click along the route. Enter finishes. Lines, arcs, freehand or picked edges all work.
Select paving and pick a type in Properties: slabs, setts, blocks, cobbles, gravel, Crazy paving (irregular stones; the Crazy paving, sandstone preset) and more, each with its pattern, joint and unit size. Save your own type to use again in the project.
Every colour is one round button: click it for the Colour and Colour books tabs (RAL and others).
On anything made (paving, walls, steps, seats…), open the Display tab in Properties. Texture shows the material's picture and name on a wide button: click it to use your own picture (Custom texture). Drop a JPG or PNG in the dialog (or click Browse…), give it a name and its real tile width and height, or pick one already in the project (the library button beside it shows them all). It is kept in the project and goes into the SketchUp and glTF exports. Reset puts back the material's own texture.
Scale and Rotation change the pattern's size and turn. Origin: ⌖ picks where the pattern starts on the object, + puts it back at the centre. Advanced has Mapping (UVW follows the object; Planar lays it from above; Box squares it to the site), Blend mode (Multiply tints it with the object's colour), Repeat U/V (with Lock aspect ratio) and Offset U/V.
Settings › Default 2D hatch sets the plan hatches for the whole project: Default, BS 1192 or None (each with its picture). In Display › 2D settings, Hatch style Override gives one object its own hatch: the plan hatches or any of the 98 patterns in the scotfree hatch library (paving bonds, cobbles, setts, timber, section materials, planting, water and overlays). The grid button opens the library with pictures: type a pattern or a material (for example herringbone or sandstone) to find it. Colour sets the hatch colour. The 2D settings have their own Scale, Rotation and Origin (and Reset) for the hatch chosen here; they do not change the 3D texture.
Line style (Solid, Dashed, Dotted, Dash-dot, Hidden), Line thickness (0.13 to 0.70 mm) and Line colour, on one line, set how the object's own lines are drawn in plans and drawings. They go into the PDF, SVG, DWG and DXF exports as line types, pen weights and colours. By project leaves them as they are.
In the Path tool's paving list pick a stepping-stone kind: Natural slate path, Square stepping pads, Irregular flagstones, Slabs in dark aggregate or Weathered stepping-stone trail. Select the path and, in Properties, set the slab size (along × across), the spacing between stones, their rotation, the joint fill (pebbles, gravel, aggregate, bark, lawn or none) and an edge (steel, timber or setts). The stones fill the path's width (flagstones of different sizes with narrow joints, one or two across; wider paths get larger stones) and sit on the path's surface, a little proud of the joint fill, on slopes too. The schedule counts the stones.
A drawn shape's What it is list has Gravel / pebbles (gravel areas have it too). Pick the Stone (6 mm gravel to 60–100 mm cobbles) and the Colour (Cotswold buff, Grey granite, Black basalt… or any colour with the swatch) and set the Depth. The Hardscape schedule lists each stone with its depth, colour and area.
Paths, paving and gravel cut the ground away under them, so no slope or contour ever pokes through. Beside the edge, the soil (beds, pebbles, lawn) sits 40 mm below the paving, as on site; grass blades stand up above it. See Terrain › Boolean with the ground to change this or to use it on other objects.
On the Grading tab choose how a surface meets the ground:
Build
Handrails and 20 kinds of fence that stand on paving and steps, straight flights, and steps drawn along a line or inside an outline.
Click Handrail/Fences on the left, pick the Type in the bar (a handrail or balustrade, one of 12 garden fences or 8 tall fences) and click along its line (Line, Arc, Freehand or Pick lines, as for paths). How it meets a slope is set on the Grading tab. Posts stand on whatever is under them: paving, decks, terraces, steps and topo surfaces.
Fences: timber picket, closeboard, lap panel, horizontal slatted, vertical battens, trellis, woven willow, post and rail, estate railings, metal railings, welded mesh and chain link; tall closeboard, slatted privacy screen, vertical batten screen, solid fence with trellis, woven willow screen, composite, tall metal screen and tall 3D mesh. In Properties each has its Height, Posts every (the bay width), Gaps (slats, pales and battens), Post size and Colour; change the Type at any time.
Select a fence and click + Add gate in Properties, then click on the fence. Where a path crosses the fence, the gate centres itself on the path and takes its width; anywhere else it is 1 m wide. For each gate set its Width, where it is (At, along the fence), Single or Double, which side it opens to and which post the hinges are on; Move… puts it somewhere else, ✕ takes it out. Gates match the fence (a picket gate in a picket fence, a field gate in post and rail), hang between heavier gate posts with hinges and a latch, show their swing in plan, and get a row in the Steps and railings schedule.
Posts: Even bays, or Full bays from the gate posts so the fence is set out from the gate. Stands: on the drawn line, or to one side of it (inside or outside for a closed fence).
On a slope a railing or open fence is raked: each bay is straight between its posts, never wavy; panel fences are stepped, each bay level. For a bridge or a ramp that should follow every rise and fall, tick Follow the grading on the Grading tab.
Click Steps and stairs, keep Straight, then click the bottom and the top of the flight. Set the Riser height and the Tread (the depth of each step) in the bar first; the risers are made equal so the flight meets the top exactly.
An arrow points up the flight, lying on the treads, in every view and while you draw.
Pick the Type in Properties: Solid, Open riser (a central stringer), Closed riser, Cantilevered (tick Support wall and pick the Wall side), Stringer-supported, Precast or Ground-supported (slabs on a compacted sub-base). The open kinds have Treads and Structure materials and colours; the solid kinds one step material.
Choose Pick levels, click the lower level where the steps start (the ground, a terrace, the top of a wall), then the upper level where they arrive. The steps fill the height between them with equal risers.
Choose Along a line, then draw the walking line with lines, arcs or freehand. Set the pattern at the top: so many steps, then a landing, repeating like a dashed line. An arrow on the line shows the way up.
Choose Outline and draw the shape, starting with the bottom step's edge. The steps fill it.
Select the steps. Properties lists each flight and landing, with its own steps or length and width. Add more, or Make a list from the pattern to edit them one by one. ⇅ Flip direction turns the way up round (straight flights too).
Tick Landing ☐ at the start ☐ at the end in the bar (or in Properties) for a landing before the first step and after the last one. Each has its own length in Properties.
All handrail settings are in the Handrail section. Handrails follow the pitch of the stairs, not the ground, and stay at one height across landings.
Organise
Copy and paste, groups and components, rows and grids of copies, and bending shapes with a lattice.
Use Edit › Cut, Copy and Paste (or ⌘X, ⌘C, ⌘V). Edit › Duplicate makes a copy a little way along. Pasted copies land beside the originals.
Select several things and click Group (in the Properties icons, or Edit › Group, ⌘G; Edit › Make component for a component). A component is a group whose copies all change together: double-click a copy to edit inside it, and every copy follows. Rename it in Properties.
Select something, click Array on the left, and choose Grid, In a line or Circular. Grid: how many columns and rows, and the spacing; in a line: how many and the step. Circular: how many in the ring (the original counts), the Angle they spread over (360 = a full ring, less = an arc), the Centre (type it, or Pick centre and click), and Turn copies to turn each one to face the centre as the original does. Make places the copies.
Select a shape and click Lattice. A cage of control points appears round it. Drag the points to bend, taper or twist the shape. Add control points along any side for finer bends.
Select two flat shapes and use Union, Subtract or Intersect to make one new outline.
Document
Labels with leaders, your own words and look, tags that read codes and descriptions, spot levels, and per-view showing.
Most things carry a label: a plant code, a level, a name. Drag the dot at the end of a label's leader to move where it points from.
In Properties, the Label section sets the words (before, after or instead), the font, size, colour and background, and whether it shows in the view you are in.
Click Tags on the left. A tag is drawn like a line:
The Tag tool stays on, so you can tag the next object straight away. Esc drops a tag you have started. Box-select several objects with the Tag tool to tag them all at once. Click an object that is already tagged and its tag is picked, ready to drag (Shift-click tags it once more). Everything selected has a dotted blue box round it; a selected tag's object has a dashed magenta box. A tag shows the object's code, name or description and stays linked to it. Auto-tag tags every tree, shrub, light or wall in one go.
A tag on a planting mix (or a mixed edge planting) has two looks, set in the tag's Properties under Shows:
Shows in a tag's Properties also offers the object's Long description. Under Text set the tag's font (any font on this computer), size and colour.
Tags can be selected by clicking them or with a selection window, and the eye icon hides one in the current view. Zoom to selected (⇧Z) frames a tag. To lift a tag up or down, drag the blue gizmo arrow on its text (or drag the tag in an elevation): the leader still starts on the object.
Click Spot level in the Tag bar, then:
Pick a Prefix in the Tag bar first (FFL, FGL, EGL, TOW, BOW, TOS, TOK, IL, CL…) and it goes before the level: FFL +12.350. Change it later in Properties, or type your own there.
It shows a target, a leader and the level, read from the datum. On the ground, the level follows the ground: reshape the terrain and it updates. Drag the level text to move it on its own: the target stays where it is and the leader follows.
Click Detail in the Tag bar, then click two corners of the area to detail (Top is easiest). A detail callout goes on the plan: a dashed box with rounded corners round the area and a bubble at its corner showing the detail's mark (D1, D2…) over the number of the sheet it is drawn on. Its detail section is saved under Views › Sections and opens straight away. Put it on a sheet and the bubble shows that sheet's number. Esc drops a first corner.
Long words, such as Retaining Wall: Block work with Natural Stone Cladding, can wrap. Hover over a label or tag and drag the small bar on its right edge: the box gets narrower or wider and the words wrap inside it. Double-click the bar to put the text back on one line. The wrapped text goes into PDF, PNG, SVG and DWG/DXF too.
Select several plants (drag a window round them), then in the Tag bar click Group tag. One tag reads, for example, 6 | PT with the pot size underneath, like a planting plan, and a smooth line links the plants with a dot on each. To change which plants it counts, select the tag together with the plants you want and click Group tag again.
Merge tags does the same from tags you already have: select the tags (for example six single PT tags) and click Merge tags. They become one group tag.
In the Tag bar, Move tags moves the selected tags, all tags, or the tags on one kind of thing (trees, shrubs, walls…) by the distances you type: X and Y across, Z up. Above object puts each of them straight above its object, lifted by Z.
Tags and labels go into every export of a view: PDF, PNG, SVG and DWG/DXF.
Drag a platform level or a contour figure to move it. Click a platform level, spot level or contour figure to pick just the label: in Properties, the eye hides it in this view, Reset position puts it back and Select the platform picks its object. Every object's Label heading has the same eye (Show label in this view). Edit › Show hidden in this view brings hidden labels back.
Give anything a short and a long description, and its own Code, in Properties. A label can show the description in some views and the code in others.
For tags, Tag visibility in Properties has three choices: Show in all views, Only this view (the view you are in) and Hide in this view (it stays in the other views; Unhide all in the quick bar brings it back). Select several tags to set them all at once.
The eye icon in Properties hides an object in the view you are looking at only. It still shows in other views and in exports of them.
Planting
Find trees, shrubs, climbers and conifers by soil, exposure and use, then place them. Grow climbers on walls, fences and pergolas.
Choose Planting › Planting (or click Trees on the left, then Plant lists). The lists open in a window of their own: drag its title bar to move it, drag its bottom-right corner to make it bigger, or click ⧉ to put it on another screen. Choose Trees, Palms, Shrubs, Grasses, Groundcover, Accents (succulents, aloes, agaves), Seasonal, Climbers or Conifers.
The library has your UK lists and over 400 plants used in the Middle East (UAE, Saudi Arabia, Qatar, Oman, Bahrain, Kuwait), with their Arabic names, typical height × spread and water need.
Click a plant in the list, then click in the model. It arrives with its size, form, leaf and flower colours from the list, and its notes in its description.
Climbers are drawn as their stems with small leaves along them. Pick a climber (or the Climber tool) and click next to a wall, fence, hedge, railing or pergola: it grows on that face, or over the pergola's top. Click open ground and it grows up a post.
In Properties:
Organise
Turn a view into a picture with Gemini or OpenAI, and turn a photo, sketch or plan into a model.
Open the Settings menu. Add your own key for the assistant under AI Modelling (model and key)…, and a Gemini or OpenAI key for pictures under AI Render (image services and keys)…. Keys stay on this computer.
Choose AI Assistance › AI Render. It opens in a window of its own: drag its title bar to move it, drag its bottom-right corner to make it bigger, or click ⧉ to put it on another screen. Pick the service and a Look, add your own words (materials, season, mood), and click Render. With From the view ticked the picture keeps the layout of the active window.
Choose AI Assistance › AI Modelling and click the picture button (or drop or paste an image). A photo, sketch, plan or aerial view becomes a model the AI builds to match. Your words with the picture take priority.
Files
Save what a window shows as a PDF, image, SVG, DWG, DXF or IFC.
Choose File › Export view. It exports what the active window shows:
Sections have their own Export ▾ in the section view, with the same choices.
Shape
Open the outline of paving, walls, paths, railings, steps and drawn shapes as sketch lines; change them, then Finish.
The object's outline (or its line, for walls, paths, railings and steps along a line) opens as separate sketch lines in magenta, one for each edge; an arc or a circle is one line. Nothing changes in the model until you click ✓ Finish.
Select the object, then click Edit Object on the left or the pencil icon under Properties. The bar at the top shows Sketch and the sketch tools.
With Modify (the arrow) picked:
Line draws a chain: click the start, then point after point (type a length, or dx,dy, to go an exact distance). Esc or a right-click ends the chain. Rectangle (or Centred), Circle, Arc (its start, its end, then a point it passes through), Freehand, and Pick lines (click an edge or line in the model to copy it in) add more lines. Ends snap to the ends of the other sketch lines.
A rectangle or circle drawn inside the outline becomes a hole (a tree pit in paving); drawn across the outline's edge it is added to the outline. Any loop of lines inside the outline is a hole too, and a loop outside it becomes an object of its own.
✓ Finish (or Enter) checks the lines: they must make closed loops (or one line, for a wall or path), with no gaps or overlaps. If not, the lines with open ends turn red and the bar says why; fix them with Trim/Extend or by moving the ends together. ✗ Cancel (or Esc twice) leaves the object as it was. Undo in the bar takes back the last change inside the sketch. Split faces keep their parts and heights.
Ground
Draw or bring in contour lines, 3D lines and spot levels, then Make terrain: the ground follows the lines and changes when they do.
Click Sculpt Terrain, then Contour. Type the Level in the tool bar and draw the line: click point after point (or use Arc, Freehand or Pick lines to turn a line already in the model into a contour), then Enter. Then moves the level on for the next line, so a set of contours at 0.5 m goes quickly.
Choose Existing for survey contours or Proposed for your design.
For the top of a bank, a kerb or a ridge, click 3D line, type the level at the start (From) and the end (to), and draw it. The levels slope evenly between. Select the line to give any point its own level in Properties; Even slope spreads them again.
Spot levels (Spot level tool) count too: an existing terrain passes through every spot level in and around it.
Click Make terrain, then Around the lines (its edge follows the shape of your outermost lines, not a box), or draw the boundary yourself in any shape (click its corners, or Pick lines to use a shape already drawn). There is no site box: draw your contours wherever they are. The ground passes through every line and slopes straight from one contour to the next.
Then tick Use as ground (Properties) and everything stands on the terrain. Untick it and you choose: things go back to the grid, or stay at their heights.
Change a contour's level, move it with the gizmo or with Edit points, or draw another line: the terrain follows at once. Select the terrain to see what it is made from (Select its lines) and its lowest and highest levels. Edit points moves its boundary.
A Proposed terrain (made from proposed lines) replaces the existing ground inside its boundary, and the cut and fill between them shows under Earthworks in the site's Properties.
Select the terrain and tick Soil section on the sides in Properties: the cut sides of the terrain block show dark topsoil, then subsoil with stones, like a section through the ground. Depth below sets how far the block goes below its lowest point (in metres).
Import (in the Sculpt Terrain bar) brings in contour polylines drawn at their height and 3D polylines as lines with their levels, and makes a terrain from them (untick Make a terrain if you only want the lines).
Build
Houses, white building masses in six layouts, and a library of objects: the app's own and yours (model files, or anything you made).
Click Custom objects on the left. The bar at the top has House, Building masses, Library, Import model… and Add selection to library.
Click House (or press K), pick the Storeys, Walls, Roof, roof Covering, Pitch and Windows in the bar, then click the corners of the house. The first wall you draw is the front: it gets the front door and the porch.
Select it to change the walls, roof, covering, windows, storeys, pitch, colour, porch and chimney in Properties.
Building masses ▾ has plain white massing models in six layouts (single block, L, T, U, courtyard and stepped terrace), each with a sloped or flat roof. Pick one and click in the model to place it; turn it with the gizmo, change its height, roof and pitch in Properties, or move its corners with Edit points.
Library opens a window of objects by group: buildings, furniture, lighting, fences and rocks, and My objects. Click one, then click in the model to place it (Esc to stop).
Import model… brings in a SketchUp (.skp), glTF/GLB, OBJ, FBX, Collada (.dae) or STL file. Files in centimetres or millimetres are sized to metres; if one comes in the wrong size, change Scale in Properties. Add selection to library keeps whatever you have selected (a bench with pots, a planter you built, a group) to place again in this project or any other on this computer. Objects you place travel with the project and export to IFC, DWG, DXF and SketchUp.
Files
Set up your title block once (logo, business, client, site, title, amendments, legend, scale bar, north arrow, drawing areas) and every sheet, PDF or picture is laid out on it.
Choose Settings › Templates › Title Blocks… (or Title Blocks… in Layers & Views › Sheets). The editor opens in a window of its own: drag its title bar to move it, or click ⧉ to take it outside the app (another screen). On the left are My templates (kept in the library, for every project) and the Gallery of ready layouts.
Pick the paper (A0 to A4) and Landscape or Portrait above the gallery, then click a layout: Vertical strip (right or left), Horizontal band (bottom or top), Corner block, Side panel with key plan (with a legend) or Compact report strip. Field size (Compact to Extra large) makes the strips and bands bigger; any box can also be sized by dragging its handles.
The tools are icons along the top: Select (V), Line (L), Polyline (P), Arc (A: start, end, then a point it passes through), Circle (C), Rectangle (R) and Text (T: click, then type). Snap (tick it on or off) catches the edges, corners and middles of the sheet and of every box; hold Alt to place freely.
The zoom bar: Zoom window, Zoom in, Zoom out, Zoom overall (Z) and Pan (H, or hold Space, or the middle button).
Click a box to pick it (Shift-click adds more; drag a window round several, from empty paper or from inside a drawing area: left to right picks what is wholly inside, right to left what it touches; ⌘A picks everything): drag it to move it (all picked boxes move together), drag its handles to size it, or type its X, Y, width and height on the right (millimetres from the sheet's top-left corner). Double-click words to type straight on the sheet; a field's own words (your business name, address…) show on every sheet. Right-click for Copy, Cut, Duplicate, Bring to front, Send to back and Delete.
Keys: ⌘C, ⌘V, ⌘X, ⌘D (duplicate), Delete, arrows to nudge (Shift: 10 mm), ⌘Z and ⇧⌘Z, Esc to stop.
+ Add ▾ in the bar adds any of these. Text and drawn lines and shapes have a Colour (shapes a Fill too) on the right.
Name it, then click Save to library. Tick Default to have it picked first whenever you export.
Files
Put saved views, sections and schedules on drawing sheets, each at its own scale, and export one sheet or the whole set as a PDF.
Open Layers & Views › Sheets. A sheet is a template (title block, legend and drawing areas) with your saved views placed in its drawing areas's sheets.
Click + New sheet, pick a template (yours or the gallery), the paper and a name, then Make the sheet. It opens in the Sheet window (move it, or ⧉ to take it outside the app).
On the right, each drawing area has a list: a saved view, a section or a schedule.
If the template has a Legend, it fills itself from the drawings on the sheet (section hatches for sections, Illustrative symbols for Illustrative plans) or the kind you choose; untick any row to leave it out.
The Title block words: the title, numbers, revision and status are this sheet's; client, site and the rest are shared by every sheet in the project.
Double-click any field, text or the amendments table on the sheet to type straight onto it. The amendments (Rev, Description, By, Date) are the project's: + Amendment adds one, and every sheet shows them.
Edit layout opens the sheet's own layout in the template editor: move or add fields, drawing areas, text, the scale bar and north arrow, and change each area's scale and north. Apply to sheet puts it back on this sheet only.
Export PDF saves this sheet. All sheets (PDF set) saves every sheet in one PDF, in the order of the list. ⤓ in the list exports one sheet too.
Every demo in Help › Demos opens with its sheets ready: the masterplan with a key plan, Section A-A, the schedules and a 3D view.
Basics
What each button along the top does, and the right-click menu on any object.
Along the top, left to right:
Right-click an object (with Select on) for Properties, Zoom to, Hide, Isolate, Unhide all, Copy, Paste, Duplicate, Delete, Group / Ungroup, Lock, Move to ground, Select similar (everything of the same kind and type), Tag and Add to library. On empty ground: Paste, Unhide all and Zoom overall.
Right-click a tag for its own menu: Shows (code, name, short description, name and specification), Edit text…, Select tagged object, Zoom to, Straight above the object, Merge tags (two or more tags picked), Hide, Lock and Delete tag. A section line adds View section, Edit points and Flip at the top.
Right-drag still orbits; in a drawing tool, right-click steps back like Esc. Hide object and Unhide all are also in the View menu.
Build
Model paving, walls, kerbs and edgings in layers, and show them in sections with keynotes and dimensions.
Paving, gravel, paths, drawn slabs, walls, kerbs and edgings can be built in layers's Edit Assembly. Each layer has a short name, a full description, a thickness, a section hatch, a colour and a keynote. In 3D each layer is a solid of its own; in sections each is cut with its own hatch.
Select a paving, path, gravel area, slab or wall, then open the Structure tab in Properties. Pick one from the list: block paving, permeable blocks, stone flags, porcelain, asphalt (footway or road), concrete, gravel, self-binding gravel or resin-bound; for walls brick, rendered block, stone-clad block, cavity or RC retaining. None keeps the plain surface or the wall type; + Layer there starts a build-up of its own, one layer at a time.
The first layer is the finish (it keeps the surface's look and pattern); the others are laid under it, and the ground is cut away down to the bottom of the build-up. Point at a layer to read its full description and keynote.
Type a layer's short name and thickness (mm) in its row. Click the hatch swatch on the left to open its details: description, keynote, colour and section hatch (and for walls, which layer is the structure). + Layer adds one, ↑ ↓ move it, × removes it.
Changing a library build-up makes the project its own copy (named "… (own)"); every object using that copy changes with it. Save to mine keeps a build-up for your other projects in this browser.
Click Kerb/Edging on the tool rail, pick the Type (an HB2 or granite kerb, or a concrete, steel, timber, brick or sett edging), its Upstand (how far its face stands above the surface beside it; 0 for a flush edging) and which face the line follows, then click along its line. Enter or a double-click finishes. Offset draws it that far from your clicks (+ outside a closed shape, − inside), handy for a kerb just inside an edge you pick. Beside paving its top lines up with the paving top; drawing a planting mix inside it snaps to its inner face.
A kerb's profile is a build-up too: the kerb unit, its bed and the haunch behind it, each with a width. In Properties, Haunch on the other side swaps front and back.
A kerb lines up only with paving, paths, gravel and planting beds (not with steps or walls beside it), and Pick lines in the Kerb tool picks only their edges.
Add kerb in one click: select paving, a path or a planting bed and click the kerb button under Properties (or right-click › Add kerb, or Round the selection in the Kerb tool's bar). A kerb of the type set in the Kerb tool goes all round it, outside its edge, and inside any hole.
Open a section (Section line, then View section). In the section window each layered object gets keynotes (code and short name) in a column outside the drawing, on leaders of straight horizontal and vertical lines, and a dimension for each layer plus the overall depth (walls: across the top). Point at a keynote for the full description. They go into the section's exports.
Basics
Set the project's units; use any font on your computer; open files so Save writes back to them.
Choose Settings › Units…, or click the unit at the bottom right of the window. Set Length, Area, Volume, Angle and Slope, each with its precision (feet and inches to 1/16"), or start from a set: metres, millimetres, metres and hectares, feet and inches, decimal feet, or feet and acres.
Dimensions, Measure, the coordinates and the length boxes in Properties follow the units; spot levels follow them in feet (metric projects keep levels in metres). The model itself does not change, and exports stay in metres.
You can type any value in any unit: 1200mm, 4'6", 3 ft 2 in, 2.5 m. A plain number is in the project's unit. This works in Properties and while drawing (type a length after the first click).
Every font list (label fonts in Properties › Label, and text and fields in the sheet template editor) offers the five styles and then the fonts on your computer, each shown in its own face. Type a font name… takes any font by name. In Chrome and Edge, Show every font on this computer… asks once to list them all. PDFs use the nearest of their own three fonts.
File › Open keeps the file you open, so Save writes back to that same file (in the Mac and Windows apps, and in Chrome and Edge; Safari and Firefox save a copy as before). File › Open recent lists the last 12 projects you opened or saved. You can also drop a .sfs file on the window to open it.
Build
Add people cut-outs, change the texture of the terrain's sides, and see how heavy a view is.
Open the Library and choose People. There are 40: men, women and children walking, standing, talking and pointing, older people with a walking frame, crutches or a stick, people sitting, reading and lying on the grass, children running, playing ball and on a scooter, parents with a toddler, a baby or a pram, a wheelchair user, a cyclist, a jogger, a dog walker and more. Click one, then click in the model to place it.
People are flat cut-outs that always turn to face you, so they read well in every view and on sheets. They cast a shadow of their shape. In plans drawn as lines they show as a small ring.
In Properties choose another person, its Look (Solid, Outline in white, or Grey), its Colour and its Scale. Select several people and change them all at once.
Select the terrain and open Display. Sides (soil section) is the texture on the cut sides of the terrain block: click it to choose from the Default library (soil, rock, gravel, stone, concrete, timber and more), your library or your own picture. The colour button beside it tints the sides.
The Default library is in every texture box, so any object can take one of the app's own textures.
View › Vertex and polygon count shows a live count of what the active window draws, beside the view toolbar. Turn on Draft speed on the quick bar when the numbers get large.
Views
Turn the view with the glass cube, draw reference lines to work from, and save how a view looks as a template.
The glass cube in the corner of the 3D window turns with the model. Click a face for that view. Click the green top corner for the isometric view from that corner. Only the faces turned towards you show their names.
The compass ring under the cube shows where north is. N is always red. The direction nearest to you (E, S or W) is blue-green. Letters grow as they come nearer and shrink as they go away.
The slim rail beside the cube holds Home, Pan, Orbit and Zoom. The tool you are using sits on a green tile.
Click Reference lines on the tool rail (the dashed three-axis icon). Choose X, Y or Z and a colour, then click a point (snaps work). Or pick an existing line and type a distance for a parallel one.
Reference lines are endless and very thin. Things snap where they cross, so you can measure and place exactly. Select them like any object; the selection filter lists them under Tags and annotation. View › Reference lines turns them on or off in each window. They stay out of exports, pictures, PDFs and sheets unless View › Reference lines in exports is ticked.
In Top, choose Presentation from the display style. The plan is drawn in fine grey lines on white. Lawns, beds and water are lightly tinted, and the model's own trees and plants keep their full colour and soft shadows.
Settings › Templates › View templates… saves how a window or view looks: its style, shadows, ground, contours, labels, foliage, annotation, phase, and a line colour for each kind of object or the kinds hidden. Keep a template in this project, or in the library for every project.
Apply a template to any window or saved view. Views that follow a template update when the template is saved again. Sheets draw their views with the template's object styles.
Planting
Draw plants with Senna's ink drawings in plans and sections, and lay her hedge and climber modules along their lines.
Select a tree, shrub or planting mix and open the Display tab. Under 2D settings › Outline in drawings the list has two groups: Shapes (Circle and the other plain outlines) and Drawings. Each drawing comes as a regular plan and as an outline plan.
The drawing shows in the Illustrative plan and the Line drawing in Top. DWG and DXF get the outline plan as lines.
A plant with a code tag on the plan is drawn with its outline plan, so the code reads clearly over it. Take the tag off and it goes back to the regular plan.
Under In sections and elevations, Default shows the 3D plant itself. Pick a drawing to show the plant as that elevation instead, kept in its own proportions at the plant's height, or choose Ink sketch. The colour box beside the list sets its ink colour. Drawings show when View › Simple plants is on.
A hedge is drawn with the clipped hedge module repeated along it, with an end cap at each end of an open hedge and the corners filled. Nothing is stretched: in plan one module is four times the hedge's thickness long, and the last one is cut short to fit.
Display › Plan drawing chooses Drawing (the outline drawing when the hedge is tagged), Outline drawing or None. For sections and elevations pick Clipped hedge (drawing).
A climber growing on a wall, fence or house gets the wall-climber module repeated across its width, just in front of the face. Plan drawing works as for hedges. For sections and elevations pick Wall climber (drawing): the module stands on the ground and reaches the climber's height.
Views
Lock a saved view so nothing moves it, and move or scale objects in two directions at once.
Each saved view has a padlock in front of its name, on its tab and in Layers & Views › Views. Click the padlock to lock the view. While it is locked, the mouse, the wheel, the view cube and the buttons cannot turn, pan, zoom or change it. Click again to unlock.
A locked section keeps the Section window still too.
Between each pair of gizmo arrows there is a small yellow square. Drag a square to move the object in that plane: XY over the ground, XZ or YZ upright. Drag the centre to move it freely, flat to the screen. In 3D that changes X, Y and Z together. In plan it moves over the ground.
You can still type an exact move afterwards, such as 2,1,0.5.
With the scale gizmo, the centre cube scales evenly. A yellow triangle between two handles scales in those two directions. Drag up to grow and down to shrink.
Sections
How build-up keynotes and layer dimensions are set out on every section, sheet and PDF, and how to move a keynote by hand.
Every section, saved section, line section, live section box, sheet and PDF follows the same rules. The keynote words sit in rows above the drawing, in one group on the left and one on the right. Each leader runs level from its words, then straight down to a small round dot on its layer. The row that reaches furthest sits on top, so no leader crosses another.
Two identical narrow objects, such as a pair of kerbs, share one keynote with a leader to each. A build-up cut twice is noted once. The bottom layer of a pair of kerbs (the bed) is noted beside the drawing at its own height.
Layer dimensions run in a chain beside the paving, with the overall depth outside it. The figures stand upright beside their lines. A figure on a layer too thin for it stands out beside the chain, just below, on a small curved leader to its part of the line. No dimension or word overlaps another.
If a keynote is not where you want it, drag it. Its leader follows. The move is saved with the project and Undo works. Double-click a keynote to put it back.
Sections
In 3D views and elevations a section line stands up as a see-through curtain, so you can see where the section is cut.
Every section line stands up in the 3D view as a see-through curtain in the line's colour. It is strongest just above the ground and fades away upwards. A thin frame runs round it, level along the top, and reaches below the terrain block so you can see the cut through the soil too. The lettered heads stand at its ends.
Select the section line (click it in Top, or its curtain in 3D). In Properties:
Sheets
Details at 1:20 on a sheet: full material entries, dimensions, levels, a break line where the ground is cut off and a key plan beside each detail.
A short section line across a wall, a step or a paving edge, shown at 1:20 or closer on a sheet, is drawn as a detail. The demo Terraced steps has one: open Layers & Views › Sheets and click L-500 Details.
Ground
Build the whole site from a survey or a landscape layout drawing (DWG or DXF) in one go, then confirm anything the app could not make exactly.
Choose File › Import › Site from a survey drawing and pick the DWG or DXF. The app reads each layer by its name and what is on it:
When the import is done, a window lists what it could not make exactly: a survey's ground rounded off from a level (never more than 100 mm), a layout's ground not meeting one of your levels, a contour with no level written on it, a level outside the site.
The warnings stay with the file in the Model window (View › Model), open or closed. Click one to zoom to it.
Ground
Make a platform part of the terrain it stands on, so the ground and the platform are one.
Select the platform. In Properties (or right-click it) choose Merge into the terrain.
The platform's edge at its level, its flat top and the foot of its batters become lines of the terrain (hidden in 3D and Top; Edit points changes them). The terrain's own lines under the platform are cut back to the batter foot. The platform itself goes, so the ground and the platform are one terrain. If it had a lawn, paving or gravel finish, that stays as a surface on it. Undo takes it back.